Assignment 2: Case Study
This assignment is worth 40% of your total mark for this unit.
Please refer to the calendar in your Unit Outline for the due date.
Answer ONE of the following questions using ONE game of your choice as an example:
1. In-game marketing and product placement distracts from the immersive experience of gameplay. Agree or Disagree. Justify your answer.
2. Games convey, contain, and deploy cultural ideas about gender. Agree or Disagree. Justify your answer.
3. There is a clear distinction between ‘casual’ and ‘serious’ games and gamers. Agree or Disagree. Justify your answer.
4. Mobile games transform how physical space is experienced. Agree or Disagree. Justify your answer.
Note: if none of these questions suits you, or you have another idea for an argument based on the unit materials, please consult your tutor.
This assignment is a research essay of significant length. You MUST use academic refereed reading. You MUST reference correctly. Please obey basic essay structuring rules of introduction, middle and conclusion. Please write in full sentences and paragraphs.
What I am looking for when I mark your paper:
Accurate use of terms from the unit
Effective writing and expression
Reflexive integration of reading and accurate referencing following APA style
Articulation of a strong argument